AI Insights · Timothy · January 2022
Top 5 Celebrity Games on Android in South Africa Q4 2021
An analysis of the performance of the top 5 celebrity games on Android in South Africa during the fourth quarter of 2021, based on data from Sensor Tower.
The fourth quarter of 2021 saw interesting trends in the performance metrics for the top 5 celebrity games on Android in South Africa. Data from Sensor Tower highlights the weekly downloads, revenue, and active user trends for these popular titles.
Become a Celebrity experienced a notable peak in weekly downloads, reaching approximately 9.6K in the week of November 15. However, downloads gradually decreased to around 2.5K by the end of December. Weekly revenue for the game showed minor fluctuations, peaking at $5 in mid-December. Active users initially surged to about 14.3K in mid-November but gradually declined to around 6.5K by the end of the year.
Idle Streamer - Tuber game had steady weekly downloads, starting at 1.3K in late September and ending the year at 1.7K. Weekly revenue was relatively stable, with minor peaks around $9 in late November and mid-December. Active users saw a slight increase, starting at 2.8K in late September and reaching 3.4K by the end of December.
Lamar - Idle Vlogger showed a significant increase in weekly downloads, from 17 in mid-November to over 7K by the end of December. Revenue also saw a notable rise, peaking at $24 in the last week of December. The game’s active users followed a similar upward trend, starting at 11 in mid-November and skyrocketing to nearly 8K by the year’s end.
Vlogger Go Viral: Tuber Life maintained a steady download rate, with a substantial increase to 1.1K in the final week of December. Revenue peaked at $32 in late November, with other minor peaks throughout the quarter. Active users saw a notable increase towards the year’s end, doubling from 882 in mid-December to about 1.7K in the last week.
Streamer Life! had relatively low weekly downloads, peaking at 1.2K in early October and ending the quarter at 258. Despite no reported revenue, the game maintained a stable number of active users, starting at 5.7K in late September and slightly decreasing to around 4.2K by the end of December.
For more insights into these trends and other app performances, visit Sensor Tower.